FILENAME: 
             Fritz_church_chigc_Rel0.99.1.pk3
REVISION:    
             0.99.1 Release
RELEASE DATE: 
             September 5, 2007
AUTHOR:      
             TomTom
DESCRIPTION: 
             For FritzBot Mod (0.7) Play in RTCW Enemy Territory 2.60.  
             Bot AI and navs for the map mml_church_et_v1.  

             The small map and the small bot teams I have defined are 
             well suited for playing on slower machines.
             This is an Axis attack/steal relic -  Allies defend map.  
             Axis has 1 dynamite (access door), 1 steal and deliver and 2 
             more optional tasks.  The allies must protect/diffuse the
             access door and defend the relic, as well as 1 optional task.

	     church_chigc is a self describe unauthorized "fix" to mml_church_et_v1.
	     The "fixes" are not apparent to me, but I have ported the 
	     waypoints anyway retaining the longer matchtime

MAP LINKS:
	     Mappers site:

             Other sites:
	     http://www.seashadow.it/listing/etmain/church_chigc.pk3

USAGE:       
             Find the map on the web and place the small mapfile church_chigc.pk3 into 
             the directory \etmain.  Place this file into the directory created by
             FrizBot (\FritzBot) overwriting any older versions.

             Select from the Start menu the map church_chigc or the campaign church_chigc1_3
                  -- OR --
             Open the console (`) and type  
                  \map church_chigc
                  -- OR --
             Create a short cut like (adjust path as required)
                 "C:\Program Files\Wolfenstein - Enemy Territory\ET.exe" +set fs_game fritzbot +sv_pure 0 +g_gametype 2 +map church_chigc 
                  -- OR --
                "C:\Program Files\Wolfenstein - Enemy Territory\ET.exe" +set fs_game fritzbot +sv_pure 0 +g_gametype 4 +campaign church_chigc_3

             
CONTENTS:
 Length      Date     Time    Name
 ------      ----     ----    ----
   5442   28-08-2007  19:20   BOTS/SCRIPTS/church_chigc.aiscript
  17281   03-09-2007  18:42   BOTS/MAPS/church_chigc.nav

    958   04-09-2007  23:48   CONFIGS/church_chigc.bots
     98   24-08-2006  17:40   CONFIGS/church_chigc.cfg

          05-09-2007          README-church_chigc-rev0.99.1.txt

   35629  04-09-2007   23:19  MAPS/church_chigc.script

optional files:
    1689  09-09-2006   20:01  MAPS/church_chigc.objdata

    1064  04-09-2007   22:30  SCRIPTS/church_chigc.arena



CHANGES:
	0.99.1 Quick copy-port of mml_church_et_v1 waypoints to church_chigc September 5, 2007 by TomTom
	     - increased teams to 9vs8+1
	     - released without further testing

	0.99 - Released to the bindlestiff by TomTom September 3, 2007
	     - Reworked routes throughout. New deliver and allied routes and altroams.  
		Axis spawn routes broken into 2 halves purposely.  
		Sewer routes fixed (ladder may have caused a bot timeout, so bot abandons the alt-roam as objective).
	     - Allied bots for reasons unknown were going to third floor above alarm but delayed at door they ignored the
		walk flags and jumped purposely off to their death.  Finally had to cut the connection in frustration.
	     - Bots can now turn on and off the alarm (albeit stupidly)
	     - S.O. Balance very good 5:4 for allies and "fell to his death"s up slightly at 8.38/match
	     - LOts and Lots of tweaks and cleanup, some new connections, most actions made active 1

	0.03  - 0.02 released as 0.03 for Beta stage 2 September 9, 2006 TomTom
	0.02 
		 - Finally got back to it to fix the sewer ladders (bug 8a)
		 - Improved ladder dismount from sewers (bug 8b)
		 - Improvements to 3rd story jump above choir.
		 - Some improvements at pickup to decrease runback for jumped over nodes
		 - fixed the access door entnum (due to added test spawns)
		 - added Allies route 3 and adjusted the axis deliver route 2
		 - script file changes to trigger alarm each time relic is initially stolen
               reset when returned.  This is the only way in 0.70 that the bots can 
		    effectively push the button.  However Humans can still turn it on or off 
		    whenever they chose from the button on the second floor.
		 - Various things to improve play and balance.  
		   Added single allied spawn by alarm to improve recovery of relic when stolen.
		   adjusted spawn timing and used multiple 9 cycle campaign cvar test to
			quantify the team balance.
		 - Corrections to usage of jump and leap nodes so injured bots will still deliver (bug 1).
		 - Unnecessary satchel actions removed (except for a courtesy one)
		 - Adjusted ghost health to give bots a chance (very unlikely) to break the bottle.
		 - brief verification for stopwatch mode.


	0.01
             - changed one of the satchel of the breakthrough doors 
               to a snipe.  it seems that the bots are smart enough 
               to shoot doors blocking their path.  not so sure about 
               grills though.
             - additional pathing I had missed
             - additional group ID to differ between attack before and
               after door is blown
             - various stuff to stop bots jumping off 2nd, 3rd floor perchs.
               Note in rafters bots passing each other will result in one 
               going off the beams to their death. Only fix is to avoid 
               too much rafter traffic
             - axis now can steal and deliver some of the time.
             - killed one direction from 2nd floor to 3rd floornear choir 
               to stop axis going up when they should be going for the relic.
               I should revisit this later.
             - bot sight shortened to 2200 from 2500, may try a further trim

	0.00 Initial WIP PRE-Beta snapshot - by TomTom July 22, 2006
         

KNOWN BUGS:
         Many (Tested on FritzBot rev. 0.7)

         (5) the defend at the relic is still too predictable but better. (to re-evaluate)

         (6) bots could play more on upper right hand front levels.  left and rear working better. (to re-evaluate)

         (9) (re-evaluate) when fieldops do get to camps above front door 


TO DO:
        (1) Figure how to handle ghost bottle task

        (2) MORE CLEANUP, BETTER DOOR PASS THROUGH 
  	(3) stronger allied steal-response on 2nd floor mezzanine choir side.
        (4) Optional, add a route for the alllies for the relic-stolen case
        (5) More cleanup, near pickup

Copyrights:
NOTE THIS WAYPOINTING IS IN PART DEPENDANT UPON THE WORK OF THE ORIGINAL
MAPPERS zero.Gerbil (and chigc?).
Accordingly this work and any work derived from these files must include and 
respect the original copyright(s). (where applicable)

All copyrights and trademarks are the respective property of their owners.
Original Map and script file by Mapper zero.Gerbil 

---------------------------------------
Author info:
---------------------------------------

Author:		[MML]Gerbil / zero.Gerbil
Real name:	Barry Swan
WwW:		http://www.theburrow.com
Wolf WWW:	http://theburrow.rtcwfiles.com
Clan WWW:	http://www.clangroundzero.com
E-mail:		gerbil@theburrow.co.uk

---------------------------------------
Copyright:
---------------------------------------

Authors MAY use this level as a base to build additional levels for ENEMY TERRITORY ONLY.
Some of the contained assets are modified versions of the original ET ones, and as such can only
be re-used for Enemy Territory-based maps / mods.

The source files are available from http://theburrow.rtcwfiles.com

This file may not be distributed with any modifications. 

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on ANY CD or distribute it in any way without explicit
permission from me.